Atma
A downloadable game for Windows
In a world where spirits and humans coexist, Shaya, guardian of the unseen, keeps the safe balance between the living and it's spiritual entities. She once was Atma’s eternal lover, but as he passed away, she became the next Guardian. As she communes with herself at her beloved's tomb, Atma tries to reach out to her through her powers. He never met the spirit world, and has been oscillating between life and death ever since, where he couldn't find peace. He asks one last thing from her : recollect his fragments of memory he shared with his relatives...
But, In order to offer him the chance to return among the living, Shaya will have to make dangerous decisions. Here begins her desperate quest for resurrection. Will she betray her vows as a guardian to be reunited with the one she loves ?
Featured content :
- An original story line, that lets the player choose the outcome.
- Dungeons, testing your learning and solving abilities with your freshly learnt mantra.
- Several mantras, that once drawn, let you interact with the environment and fight your enemies.
- A colorful and high resolution pixel art with stunning animations.
- End the game with a boss fight, and use every mantras you learned during your journey !
Status | Released |
Platforms | Windows |
Release date | Jul 10, 2019 |
Rating | Rated 4.6 out of 5 stars (104 total ratings) |
Authors | AtmaGame, pataya, Vincent TRINEL, Naios_9 |
Genre | Adventure, Puzzle |
Made with | Adobe Photoshop, FL Studio, Unity, Aseprite |
Tags | 2D, Drawing, eastern, Indie, Meaningful Choices, Narrative, Pixel Art, zelda-like |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Xbox controller |
Accessibility | Subtitles |
Comments
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je sais pas si c'est moi mais quand je fais reprendre la partie la partie ne reprend pas et combien de temps dur le jeux
SIR THE SECOND BAGUETTE IS COMING!!
SACREBLEU!!
Beautiful art and a world that was fun to explore, but I broke the boss battle and gave up :p
Best game
Cool game, lots of fun
very pretty
This game was beautiful! I loved the graphics and the music in the storyline. I loved every moment of the game and I wonder what would happen if I chose another route...
Unfortunately I couldn't finish the ending as the game glitched but I watched another video and saw the ending!
upload to steam!
Really great stuff and astonishingly high quality - nicely done.
How would I contact your team about a maybe kinda-cool thing?
ryan@superraregames.com
Will this work on 32 bit ?
Okay, so i finished the playthrough and first off, the story was just a 10/10 for me, the story made me feel horrible for making the bad choice, the gameplay was something i had never seen before, and the puzzle/combat mehanics were great.
If i were to add one thing, it would be a cooldown to the lightning spell, (or just the spells in general), since (and spoilers here), in the final fight after absorbing the urja, you could spam the tablet fast enough and the enemies couldnt even attack you, adding a 1-2 second timer could make it more intense and enjoyable (in my opinion ateast).
This was such a freaking beautiful game and story! I'm excited to replay this on my own to see what other branches of the story I can find. For now here's a playthrough I made if you want to see that but definitely play the game for yourself. We could compare endings :D Thank you so much for making this beautiful game 💜
an absolutely stunning game but
boss way too tricky with only 3 health. im not doing the first 2 stages 5+ times, sorry. either save between stages or give more health before it
This is an incredibly beautiful game with solid gameplay. The matra system is very fun and well executed in the puzzles and boss battle. I can clearly see how the system could be expanded to include more matras which would allow more complex puzzles through their combinations. Overall very solid and impressive. Well worth the hour or so and wish there was more! My only critique is that the character movement is too slow which makes exploring and backtracking a hassle.
HOW IS THIS FREE!?? ITS SO GOOD
Amazing art style. I'm thrilled to try this game, thank you!
beautiful pixel art
Cool pixel style!
Amazing art style! I'm downloading it now!
developer, pls see this
the continue button does'nt work
Great art! I found it a little hard to actually hit all the enemies at once, because they flew out of the screen too often. (Maybe im just slow)
Just FYI on larger format monitors you cannot see the (Y) to apply changes on the options screen. So it took me about 5 min to get a size i could play on. Consider making it windowed by default! Continue shows up even though i've never played? D-Pad doesn't work.
Amazing Game
List of thoughts i had while playing this game:
Overall a great game, keep up the good work, i was just wondering which game engine did you use to make this game
and what does "Atma" means is it "Soul" in hindi
yeah , it means soul or spirit in Hindi
This Hyper Light Drifter 2?
the art of this game it's so beautiful, i liked that convination of asian, indian and perubian-bolivian culture
I had a splendid time playing Atma. I even dusted off my controller! Atma is beautiful, I really love the style and pixel art. The tiny details go a long way. I really enjoyed the mantra system, and their use in solving the puzzles. Unfortunately the game is really short - something I didn't realize. I got invested in the story and the world and then it abruptly ended! I still had a ton of fun, I just wish there was more. :)
This game is beautiful and gorgeous! The puzzles are simple but fun nonetheless and I love the concept of Urja. However, maybe it's just me but the 'speed' of the game seemed too slow. And I don't mean the overall pace. The character could have used a sprint/run ability early on in the game.
Shaya walks too slow and exploring the village feels like a tedious task rather than a fun exploration quest. But the visuals do make up for it and the game does get better as I progress.
Overall , it's an amazing game and you guys could definitely make a paid product , had it been a little longer, a bit more challenging. (and if Shaya could run faster... but that's just me)
agree
Just played almost an hour of Atma and i can already say i am totally in love with the art design, absolutely beautiful. On-top of an interesting story that seems rather original, that Mantra system is a lot more fluid than i originally thought as well. Yes, a good amount of puzzles thus far are fairly easy but the scenery is so colorful and gorgeous, i really don't mind and maybe some people might like the simple puzzles, like newbies. All-in-All this game is pretty cool piece of art and definitely worth a try.
Much love to the Dev.
Hey! Just stopping by to leave a firsthand comment aside from featuring the game in my list. I wanted to commend you for the quality here and what you managed to cram into it. The drawing mechanic was way more fun than I expected it to be and I love how you implement it in combat with needing to link enemies to attack. If this is what you produce for a free game, I'd love to see what you can do with a big budget behind it. Great job and much success with any future projects!
Great game, wish it was longer, reminds me of India with the architecture and the flora and its colors.
I had seen this game on itch.io for a while but wasnt sure if I wanted to play it or not yet. I'm going into this with a blind eye and i hope that it fits what I think. Mostly because it loos super interesting.
***Mild spoilerage for a half-hour game, play it before reading as this comment is meant for the developers***
I loved the art and concepts. I think you have a great foundation, but I would build it out a little more. Specificaly, the puzzles were too easy and I felt like I was playing a tutorial the entire time (which may have been your intention). you could have used ecactly the same mechanics and recombined them to make a much more challenging experience.
Also, I played through twice to make the oposite choices I made the first time. I loved the story and got a"Shadow of the Colosus" vibe from the hero making bad choices to save their loved one. That said, I think Yama was to similar to the Atma ending.
the first time I reached Atma/Yama, I did have a game breaking situation where the smaller floating heads would stop moving after I had destroyed 3/4 of them, and the fourth would just hang just outside of my Mantra box where I could not finish him. I think the last attack I landed on him pushed him out of the normal zone, but I am not sure. This happened on both of my play-throughs.
I sound pretty negative, but I genuinly think this could be expanded into a paid product, maybe with a couple new enemies and puzzles. If you're done with this project, please start on a new one as I can tell you are incredible and can't wait to see what else you do!!!
This so beautiful. I can´t believe it´s free, you deserve more .
love it
The style is absolutely gorgeous !!!!!
the visuals of this really remind me of hyper light drifter, i hope the gameplay is just as great lol
I love the concept, I love the art style however:So far I've gotten to the temple and there is a glitch where one enemy can follow you to the next screen, if I can't link it to another I can't defeat them. Also: it doesn't seem I can use the fire from torches to defeat them either. The lightning tutorial wasn't very clear I only noticed the prompt on the bottom of the screen to link enemies after I had figured that out from a video. I'm not looking for text in the middle of a battle especially when the enemies are fast. The Mantra cursor is awfully sensitive and hard to control though I think that wouldn't be a problem if the whole screen were available for drawing. I found the walking speed frustrating and would like a run button and more environment interactions would be sweet(i.e. being able to make the trees shake with the wind etc) I don't want to give you the impression that I don't like the game I do, but these are things that took me out of the gorgeous experience you have otherwise created.
The aesthetic is so strong, it's hard to breathe. And the idea behid the fight system was also different from what which we usually see in games. If it were expanded upon in the future, we'd see a new indie classic for sure!
amazing game